using System;
using System.Drawing;

namespace MetaViewAnisotropicDiffusion
{
	namespace Matrix
	{
		/// <summary>
		/// Summary description for MyMatrix.
		/// </summary>
		public class MyMatrix
		{
			protected int xDim;
			protected int yDim;


			// Properties
			public int XDim
			{
				get{return this.xDim;}
			}

			public int YDim
			{
				get{return this.yDim;}
			}
			

		}


		

		
		public struct Rect
		{
			public int startX;
			public int startY;
			public int endX;
			public int endY;

			public Rect(int x1, int y1, int x2, int y2)
			{
				this.startX = x1;
				this.startY = y1;
				this.endX = x2;
				this.endY = y2;
			}

		}


	}
}













